QWERTY
Online communication engine
QWERTY
Click here
to use the QWERTY engine
The QWERTY project is an investigation into digital communication. In its
original form it was a joint project with Steven Lewis and was installed for
seven weeks in Oxford Brookes University. The project now exists in a digital
form.
The QWERTY project consists of a computer connected to a monitor which is
placed on a plinth. The computer has the usual 101 keys connected to it,
although these keys are not arranged on a keyboard. The keys are connected to
the computer by 700 meters of wire. The keys are distributed about the
building, attached to the walls and ceilings.

In
Phase 1, the physical installation, the QWERTY project existed as a simple
communications device. The impracticalities of QWERTY's usefulness are inherent
in its design. Any meaningful communication was either accidental, or took the
participants several minutes to write. The people using the building were
encouraged to use qwerty as an informal message board, and slowly messages
built up.

QWERTY is now in its second phase.
The 174 images of the installation have been digitized and placed in a Java
engine. The installation can be navigated by using the eight direction buttons.
Once the desired key has been located users can click on it to build a message
to send to the message board.
QWERTY2

QWERTY2
was performed in 1998. The performance piece consisted of two players wearing
the QWERTY suits attempting to communicate. Each suit functions as its own
computer keyboard, with the keys placed on the back, but the output from the
keyboard is not displayed on a monitor. Each sentence that is typed in is
digitally spoken through a speaker placed in the typists mouth. The keys are
connected to a central circuit board by red and blue wires, reminiscent of
bodily circuitry, which gather together to form a two meter umbilical cord
connecting the suits. The suits were connected to a computer by a fifteen meter
cable t0 process the keystrokes and digitize the speech..

QWERTY2
puts the two people that want to communicate in an interesting position.
Movement is slow due to the umbilical cord, and the mouth is closed off by the
speaker, so that the two people have little choice other than to use the keys
to communicate. The act of typing a sentence requires the listener to turn
their back on the speaker, the opposite of what would happen in face to face
conversation.
The inconvenience that QWERTY2 causes to face to face conversation is similar
to the inconvenience that QWERTY causes to writing a simple note. As the suits
create a shell the two people are entrapped in technology, the 'speech' that
comes out is only an approximation of human speech, and the suits obscure
features to create an anthropomorphic sterile being.